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Me

I'm a lighting artist with 4 years of experience in animation/visual effects production environment, including a little more than 2 years of professional experience producing high-end vfx for live-action feature films and TV series. My specialties include lookdev, lighting, and compositing of various styles ranging from realistic cg integration to stylized animated film. I'm flexible and adaptable, with the ability to work within a pre-set workflow or pipeline while having the creativity and problem solving skills to work around issues. My additional knowledge in programming languages such as python and mel has helped me find efficient solutions to all kinds of issues that'll happen in a cg production pipeline. I'm always excited about learning new technologies and willing to take on new challenges.

2020 - present

CG Generalist/Lighting TD - Renovatio Pictures

  • Designed lighting workflow depending on the project’s needs.

  • Scene & render settings optimization across various packages and renderers for better render farm usage.

  • Asset lookdev, shot lighting and precomp.

  • Environment creation from start to finish, including modeling, texturing, lookdev, layout and lighting.

  • Developed a set of in-house artist/pipeline tools integrating Clarisse into the pipeline using Python.

2019 - 2021

Lighting Lead - AAU StudioX

  • Worked on both live-action and animated films/shorts.

  • Texturing and lookdev for assets and environment.

  • Shot finishing from lighting to compositing, including light rig and template set up for fellow artists.

  • Designed lighting workflow depending on the project’s needs.

  • Developed several artist and pipeline tools for Maya and Nuke to facilitate an efficient workflow.

  • Scene troubleshooting for Xgen animation pipeline.

2020

Lighting Intern - Renovatio Pictures

  • Shot lighting and precomp for live-action feature films and TV series.

  • Shot-based lookdev and Maya scene troubleshooting.

  • Assisted other departments with asset modeling, texturing & scene layout.

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